ValiVictorian is an exploration of imparting meaningful information to the player while focusing on creating an interesting core mechanic. Each puzzle in the game imparts gives more information to the player a pun completing a puzzle. While working on this project was lead programmer and Game Designer. Thought-out design processes each puzzle was created with the intention to be completed by ether working it out or brute force. This allows the game to be accessible to more players.
This game is accessible on both Steam and Itch.io
Wizz’s Bounce Fiasco is a small game that is procedurally generated within the confines of the code I set out, for this game I completed all parts of the development within three days. It was part of a two game jams on Itch.io.
The game follows the basic structure of a rouge lite in its level generation, and object placement. This I completed within a simple nested for loop. This felicitates the placement of the objects with a percentage chance that increases as the player progressed in levels.
Infection Detection is also generated via the same coding concept presented in Wizz’s Bounce Fiasco. This allows the quick development of and interaction of levels. This game was a prototype that focus on giving the player overwhelming control over a game. This was to get a better understanding of what level of control a player would become overwhelmed with.
Pushing players to their limits using controls that they are familiar with can result in interesting and unique game play. This game was also created as part of a team where I was the programmer.